Some work on a fantasy sword I drew up a lil' sketch of during 'lecture' today. Detail is much better than the other sword I was working on despite it's simplistic design, gonna have to practice texturing it at some point, it's part of a two part set involving this sword and a handgun, the set is called Quartique, I'll come up with individual names for the pieces later
~ZH
Arachnaut!
And then Arachnaut was complete! Sorta, kinda... Not so much textured but hey, behold his majesty, I'll write up his stats in a proper document at some point, as soon as I learn stats..
Posed for a shot
~ZH
Posed for a shot
~ZH
Arachnaut's new legs.
So after writing up my presentation for EA today I figured I'd play around more with that Dreadball stuff, I'm currently working on trying to make Arachnaut in Maya. So far I've just been working on the legs, here's where I'm at so far.. he's comin' along real nice :3 Hoping to impress the Mantic people <3
[Edit] He's got BODY :3
~ZH
Knock 'em for an 8!
Here's my second MVP design for one of my Dreadball teams (Same as Zonei), he's called the Arachnaut, in case the name and design aren't clear enough he's a big robot spider type thing and packs a massive punch with ridiculous speed.
Also I drew up a design for one of the other guys in my group, this is Connor's character brought to life as best I could do from his descriptions
Looking forward to Dreadball nights next week ;] let's go!
~ZH
Ahhh Zonei!
So today we attempted to learn some rules for Dreadball (Mantic Games), I thoroughly enjoyed having a go at trying to understand and really liked looking through the rule book and checking out the characters. I had some ideas for characters of my own already and I think I've come up with a whole team idea, I'm gonna do some more research and reading the rule book etc to try and base my characters more around the game's style but until then I've sketched up my first MVP, it's a sort of Golem/Construct called Zonei with a massive underarm cannon for launching the ball long distances, rules permitting of course, might need tweaking but I'm happy with how he's come out ^-^ much more to come on the whole Dreadball side of things, just wait till they're 3D ;]
~ZH
~ZH
Hypo
We've been working on pickups and power ups in 3D sessions for the past couple of weeks, my ammo container can be seen on an earlier post with all the big shiny badly textured stuff, this week I've made my health pickup in the form of a pointy shiny needle ^-^ didn't take very long to make after I came up with it and I'm pretty happy with it so far, probably more work to come on it. Nevertheless, that's another asset for the pile.
~ZH
~ZH
Die Schatz (The Treasure)
So I thought I was kinda finished with DonnerSturm but we'd been doing stuff about ammo containment in 3D modelling lessons so I thought I might aswell make an ammunition container for it.. so after all of 10 minutes making that I asked if there was anything else it needed. Mike suggested a carrying case of some kind and that gave me an idea, so I've been doing a bit of work on a container for the weapon and here's what I've ended up with so far.. it seems the project isn't quite closed yet.
Back left is the containnment chest opened with the 4 decks containing all the pieces to assemble the weapon, back right is what it looks like closed. Far right you can see a little ammunition container next to the standard version of DonnerSturm, on the bottom middle is the compact version stripped down to it's bare minimum, notice the lack of scope, sight, bayonet and extra magazine, probably easier to use 2 of them aswell.. anyway I've no idea if this'll be developed further anymore.. but hey it's come a long way again so we'll see ^-^
~ZH
Back left is the containnment chest opened with the 4 decks containing all the pieces to assemble the weapon, back right is what it looks like closed. Far right you can see a little ammunition container next to the standard version of DonnerSturm, on the bottom middle is the compact version stripped down to it's bare minimum, notice the lack of scope, sight, bayonet and extra magazine, probably easier to use 2 of them aswell.. anyway I've no idea if this'll be developed further anymore.. but hey it's come a long way again so we'll see ^-^
~ZH
D-d-d-DonnerSturm!
Coming back after half term I've been dying to do some more work/finish off my test work on the DonnerSturm SMG, so over the course of the week I've been adding bits and tweaking the design and finally trying to add some colour to the weapon. I've tried to point out some of the details that are relevant to the design, mainly the way in which the magazine interacts with the weapon. The flat magazine is based on the FN-P90's flat loading magazine which is mounted in the top, the DonnerSturm features 2 of these that run one after the other to provide a massive magazine size that is very compact and doesn't take a long time to change either, there'd be a switch to change between which magazine was being used. Below is an image of the way in which the magazine is attached to the side of the weapon -
Through the arm on the top of the weapon both of these magazines would pull out sideways from the weapon and rotate upwards where they can be removed and replaced with fresh ones.
Below is the breakdown of the pieces of the weapon in colour and then a final image of the thing as a whole, this concludes my first Maya test of a design.
Through the arm on the top of the weapon both of these magazines would pull out sideways from the weapon and rotate upwards where they can be removed and replaced with fresh ones.
Below is the breakdown of the pieces of the weapon in colour and then a final image of the thing as a whole, this concludes my first Maya test of a design.
I can't really improve on this with my current level of skill with Maya, in fairness this is actually pretty basic stuff, just a lot of it and in areas it has been really difficult to actually think in 3 dimensions to organise the creation of this first test. More to come sometime huh, but for now; Testing Complete.
DonnerSturm ~ "The ThunderStorm is Calling"
~ZH
Some sort of... INDUSTRY position.
So overall what I expect to get out of this course and where I want to be going with it afterwards is towards the whole 'artist' side of stuff. I'm not sure specifically whether I'd just want to do concept art or the 3D modelling aswell or just one of the two or how that works exactly, all I know for sure is I'm going to have to do a lot of drawing and practice at that sort of thing. It really interests me doing that sort of work though, I can think up designs constantly and keep having interesting ideas that I want to turn into some sort of image product whether it's just a sketch or something a little more perspective, it's really important for someone to be able to have an idea and be able to have the right skills to showcase it in a way that means it can be developed by a team and incorporated into a final product after however many tweaks are necessary. So lots more drawing practice, a little guidance in the actual concept art area (I'm useless at colouring things), and some more practice with things like Maya will be good. Finding a place in the industry in the right team and working on a project that really interests me would be massively ideal, and I'm sure it's not going to be quite that easy or convenient but hey it's going to be some tough work to get to that sort of thing, nevertheless I'm just going to have to put everything I can towards doing exactly what I want and in the mean time I can hone my skills more and more.
~ZH
~ZH
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