Change of frame

I'm discontinuing the Virtual Zero blog to be replaced by the new Neon Arcane Studios blog ~ http://neonarcane.blogspot.co.uk/

Lock, Stock.

Through a few things that have been happening I've managed to make time for a couple of designs. Weapons are my thing for sure, now it's just a case of making them my own.. Here's a Sparklock Pistol and Dodgelock Rifle, elegant huh.



~ZH

Series 4: Chestershire

With regards to Procedural design and the concepts I've done for those previously (which I'd still like to come back to) Working on the Chestershire rifle has taken it's natural course in my head and given me an insight into how the idea works in three dimensions. I've been working on the variations for the base of the Chestershire and had come up with quite a few before I realised how easy it would be to combine parts of both. Here's my opening introduction to using the Chestershire for my Procedural Design work.

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~ZH

The Chestershire

Been working on some 3D models for a rifle and variant versions of it. Variation being the key feature to my design process as has been shown a lot in the past, working towards potentially building a 3-dimensional series for the Procedural Design work. Anyway this is the Chestershire Lever Action Rifle and the two variations of it I've created so far. Really getting the hang of the 3D modelling but I'm really not comfortable doing texturing, I'm hoping that someone will be really good and want to take part in helping with my designs else I'm just gonna have to get good at that too heh..


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EDIT: 2 more models



EDIT AGAIN: Thinking based around the procedural design ideas I brought up a while back I've been able to apply certain things to these weapons as well, I've got 2 hybrids that use different parts of each of the ones I've made.. this idea is indispensable..






~ZH

Coloured Quartique

Blah blah something about colouring that sword I made blah :P here it is. Need to model the handgun that goes with it next.



~ZH

A hint of dread.

Went to Mantic HQ today to playtest the second season of Dreadball, have to say it's been a really awesome day. Got to play numerous games against different opponents with different teams all over the place. I really enjoyed getting used to the characters and play styles of some of the new teams for season 2 and how they work against each other and against the season 1 teams. Had time to polish up on my general rules for the game so I'm pretty sure I'm on top of that exactly now, also tightened up a couple of ideas regarding tactics for my first couple of main teams. I'll be playing as Humans for season one as practice for my Human Female team for season 2, I have a game plan going but I won't reveal any of that, I will however reveal my colour scheme, crest and team name that I've been working on tonight. I sincerely look forward to getting my first teams and painting them up ready for play, so excited! It's been awesome to be part of the process of trying out the new people and being able to offer my opinion and ideas to the top dog himself! (Wow!) I really hope we get to do more things like that in the future, it's been a ridiculously good experience for me and I just can't wait to get going now!



~ZH

Quartique

Some work on a fantasy sword I drew up a lil' sketch of during 'lecture' today. Detail is much better than the other sword I was working on despite it's simplistic design, gonna have to practice texturing it at some point, it's part of a two part set involving this sword and a handgun, the set is called Quartique, I'll come up with individual names for the pieces later



~ZH

Arachnaut!

And then Arachnaut was complete! Sorta, kinda... Not so much textured but hey, behold his majesty, I'll write up his stats in a proper document at some point, as soon as I learn stats..

 Posed for a shot


~ZH

Arachnaut's new legs.


So after writing up my presentation for EA today I figured I'd play around more with that Dreadball stuff, I'm currently working on trying to make Arachnaut in Maya. So far I've just been working on the legs, here's where I'm at so far.. he's comin' along real nice :3 Hoping to impress the Mantic people <3



[Edit] He's got BODY :3


~ZH

Knock 'em for an 8!

Here's my second MVP design for one of my Dreadball teams (Same as Zonei), he's called the Arachnaut, in case the name and design aren't clear enough he's a big robot spider type thing and packs a massive punch with ridiculous speed.


Also I drew up a design for one of the other guys in my group, this is Connor's character brought to life as best I could do from his descriptions


Looking forward to Dreadball nights next week ;] let's go!

~ZH