A minor taste of things to come..

So I mentioned a few posts back about Series 3 of the Procedural Design project, which is largely just a test of the mechanics and design methods to create a certain idea. After having spent a few minutes here and there thinking on the idea of this new series which will be head-wear, specifically helmets, I've decided on a few more constraints to expand how much detail and effect I can get out of this next module.

Series 1 was just a very meager test of whether or not I had any idea of what I was doing with this concept, very basic with no real care put into it past just having a brief understanding of what I was doing. Series 2 was a little more in depth, I spent the time putting some effort into the actual design and visuals that I could achieve with the set of weapons I was working with, and where this didn't extend much in terms of defining a type of weapon it made a good overview to what I could achieve by thinking in advance. The planning and layout of this made it easier to work on remaking each design in a better quality once the first set had been tested, I was also really happy to have been able to experiment with colouring.

Series 3 will take the concept to an even greater stage, and where it'll definitely take a lot longer than my previous builds I'm hoping it'll be a much more expansive example of just what can be achieved using this idea. Like I said before, Series 3 will be a set of helmets (focusing on defense for now, none of these fancy hoods and coifs and tiaras just yet!), I'm closing it down more so I can get a proper idea of how this works within a particular class of generation. For starters I'm using a different planning style, before I was just drawing things down in any random order and it meant that some designs didn't fit together, this time I'm trying to put in some work to make all the designs just as varied but also they will fit together nicely too!

There will be 5 interchangeable parts to Series 3 (and then colour on top), each with the 10 variations like before, this will make a total of 100,000 different styles and with colour will produce a MILLION different helmets overall! So that's exciting... But there's more. Sure there was quite a few different variations in Series 2 but they were a lil' small at first and even big it was a bit hard to tell how it'd look properly.. with this in mind I plan to draw up Series 3 in two parts, from the front, and then again from the side, and each will be much larger when I rework them all in detail. This means we'll have a front and side view of all the combinations and hopefully they'll all fit together and look just like the same helmet from different angles (with any luck!)

On top of this I plan to do a bit more advanced work on colour once I get the main part of this done (I know I can do basic colour already so I'm going to go more full out with this bit). Once each part is done I'm going to apply some shade and tone to the parts individually, this means that when the colour is drawn up underneath it'll be shaded based on the part aswell and hopefully look a lot nicer.

Anyway that's a fair amount to be getting on with for now anyway, I'll be giving updates on this as and when I reach certain milestones of this Series.. also I've been thinking about what the next few Series might be aswell, I plan to do more items of clothing of course but at some point I'm going to do some work on interchanging buildings and also revisit weapons for a set of designs made entirely in 3D, it's a lot of work for a concept but damn if I'm not gonna prove that this is something people are missing out on! Catch you next time there's an update, appreciate the reading a lot.. it's nice to get all these thoughts written down somewhere, here's a lil' sample of Series 3 in it's most basic form (maybe somewhere before basic.. like pre-alpha)



EDIT

So that was all about 3 hours ago, steady progress has yielded a nicer looking teaser,



~ZH



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